Earth Shoes Vs. Flip Flops: Are College Grads Ever Ready? #letsblogoff

For the third #letsblogoff (my second entry in this group effort to cure the world of ills via blogging on a single topic), my twitter buds chose a meaty question: Are college grads ready for the real world? Warning: things don’t end where they start off.   

Earthshoes

What’s Wrong With Kids — Yesterday?

We all heard that knock right out of school – What’s wrong with kids these days? My gen heard: cut your hair, turn down that music, can’t you do something useful with your life? It’s the perennial generation gap.

Boomers, such as me, rejected the uptight establishment world of our parents. We fought their lousy Vietnam War (we typically whine about that first), made love, not war, waged sit-ins and love-ins to ban the bomb, experimented in communes, pot, psychedelics, and outdoor music bashes, and generally knew better than our elders. heh. Our rallying cry , “Never trust anyone over 30.”

Now there’s a plan with a short time horizon! So what happened to Boomers post-30? We became the establishment. Natch. Eventually, we had to take the reins and assume responsibility. That’s inevitable.

And when we did, it turns out we were better at organizing protests than truly changing the world. The generation that thought we put the R in Rebellion became (mostly) authoritative, ideological, Wall Street money makers and Big Business CEO’s.

Why in the world is that? I have an idea but first back to those new college grads,Gen Ys.

What’s Wrong With Kids – Today?

Gen Y’s, do you have a better plan? Apparently you study less, live with your parents longer, get married later, maybe have kids first, fight for gay rights, assume women’s and racial rights, rather be on American Idol than fly to the moon, and (get this!!) you can’t even support yourself.

How can you change the world when you’re still a dependent? What happened to the rebellious youth? Have you no spunk? (please hang with me on this ….)

While the Boomers and Gen Xs flattened the globe into a monster-sized playground, Gen Ys played high-speed digital games, built powerful social networks, and saw friends become stars via YouTube and reality TV. They are Digital Natives, fully connected 24/7, and seeking an Epic Win.

In fact, rather than rebelling (which in the hegemonic world actually reinforces the existing system) Gen Y’s are creating a new and potentially more powerful, more vibrant, less resource-intensive world. They might actually be building a real world – ok, a hybrid real/digital world — that can be effectively balanced.

Flipflops

Are We Ready for the Age of Flip Flops?

Earth shoes were made for walking. On the earth. They were earthy and so were the Boomer hippies who favored them. Earthy things take earthy resources, energy, and machines. Our Boomer world is Big Physics.

Flip flops on the other hand, are fragile, flimsy, and made for long days at the beach or sitting on your tush rocking to tunes while you game the day away.

Thing is, in the next real world, we might game for a living. That’s right. Millennials are finding a way to turn fun into profit. Their world is Mega Pixels.

We will likely travel, shop, learn, connect, produce, and get health care primarily via computers. And according to game guru, Jane McGonigle, Institute for the Future, computer gaming is good for us. It builds community, intense concentration, and most of all, confidence that we can achieve an Epic Win.

Unlike the real world where our largest life lessons arrive in the form of defeats and exhausting resources, digital games have no limits. Plus at any given moment as a reward for exceptional performance, you can experience a monumental win. What’s more, everyone else can too. There are absolutely no shortages of possible wins. That in itself frames an entirely positive experience.

Imagine if the game world IS the real world.

While Millennials have teethed on joy sticks and cell phones, Boomers and Gen X’s are mere immigrants to digital reality. We learn these skills like a second language; they live and breathe them. Even while we create the toys, it is Gen Y’s that hyper-extend the power of the media.

Welcome, President Flip-Flop; Move Over, Boomers 

Boomers, how did we let this happen? How did the generation that supposedly was the largest, most powerful cohort ever to walk the earth allow these upstarts a way to shove us into obsolescence prematurely?

Social change experts Strauss and Howe call it the Fourth Turning. Four types of eras, or Turnings, last for 15-20 years each and cycle continuously.

  • 1st Turning, Outer-Driven Era: a new sense of community arrives.
  • 2nd Turning, Awakening Era: inner life blooms with spiritual renewal, artistic innovation.
  • 3rd Turning, Inner-Driven Era: cultural and social life fragments.
  • 4th Turning, Crisis Era: conflict reins supreme and spiritual curiosity declines.
Strausshowe_fourthturning

We entered a Crisis Era, the so-called Fourth Turning, around 2005 and it’s estimated to last until 2020 or 2025. These eras frame our worldviews and create generations with unique characteristics.

  1. Boomers, born during 1st Turning/Superpower America are idealists/prophets.
  2. Gen X’s, born during the 2nd Turning/Boom Awakening are reactive/nomads.
  3. Gen Y’s, born during the 3rd Turning/Millennium changeover are civic/heroes.
  4. The next generation, along with the Silent Generation, will experience the current 4th Turning/Crisis era during their youth, imprinting them as adaptive/artists.

In other words, when Boomers took the reins, we became moralistic (see graphic), which works for protests, but is hardly a formula for revolutionary leadership.

On the other hand, Gen Y/Millennials are truly transformative. As these civic/heroes emerge, their interest is power and they are instinctive team players. They become builders and doers.

While Boomers went looking for meaning, Millennials are meaning-makers. They share, publish, curate their own works and connect with the works of others. During emerging adulthood, “Civics develop activity oriented peer relationships, and a strong sense of generational community” (Strauss & Howe). That is exactly what this generation is doing right – collectively creating a way out of Crisis. Don’t worry, we will all play parts especially during the next decade but Gen Ys eventually will run the show.

A Powerful Coupling

Boomers and Gen Xs were stuck with a modern industrial world that needed our attention for another generation. Millennials don’t have those same interests. They have the tools and technology, and most importantly, the zeitgeist and worldviews to think and act in a brave new digital world. They will be heroes that show us a new way to trim our physical uses into a just-right fit. Plus they will enhance the real world with digital realities of unlimited potential.

The question isn’t:”Are college grads ready for the new world?” Or even, “Is the world ready for them?” We have to ask ourselves: Are we ready for the world they bring to us?

 

The young do not know to be prudent, and therefore they attempt the impossible, and achieve it, generation after generation. Margaret Mead

 

Admittedly, there’s many ways to slice this pizza, as my brilliant twitter friends prove.

  1. Amy Good (splintergirl) Amy’s Blog
  2. Nick Lovelady @cupboards    Cupboards
  3. Becky Shankle @ecomod EcoModernism
  4. Tamara Dalton DesignStudios
  5. RufusDogg @DogWalkBlog DogWalkBlog
  6. Sean Lintow  SLS Construction
  7. Bonnie Harris @WaxGirl333  Wax Marketing
  8. Richard Holschuh @concretedetail ConcreteDetail

Images: Strauss & Howe chartEarth Shoes; Flip Flops

 

Architects, Cities, and Virtual Reality at #AIA2010

Augmented_virtual_reality_lira

Thanks to the WorldViz booth, architects at the American Institute of Architects Convention in Miami can experience virtual reality through heads-on display goggles. I have extreme virtual/augmented reality envy! (thank you Lira Luis @liraluis for the twitpic!)

Virtual reality creates a whole new world – such as Second Life. Augmented reality overlays digital images and data in the real world.

We will love these functions, I think. Imagine the things you can see on your computer screen but now they will appear as overlays in real life. Eventually, the headset will be smaller, lighter. In the future, you’ll just wear glasses or contact lenses.

So don’t imagine wearing a clunky headset when you visit a job site. That  s purely 2010.

I did a presentation for London architects and engineers on augmented reality; here’s my slideshow  . Notice there’s several ways to experience augmented reality, from using mobile apps to heads-on display. There’s even rooms where the images create the sense of space, they surround and envelop you. For instance, your body actually believes going down stairs.

Yesterday, Design Observer   featured a two part article titled “Sense of Place: A World of Augmented Reality.” It’s a theoretical look at the changes AR makes to our understanding of cities.     

BTW, I have more than a passing interest.  I am researching and writing a book on social tech, architecture and cities that will feature augmented reality. Already people are using Layar and other apps to change their experiences of cities.

How soon will we be using it in our offices? Good question.

WorldViz says it’s today. Universities look to be a target market with discounted pricing. Large firms and early adopters can jump in.  

Think of VR/AR as more than a presentation tool – it’s an experience. We can involve people instead of making them spectators at our table. Truly, a technology to celebrate.

Image Credit: Lira Luis @liraluis twitpic at AIA convention

What’s Next for 21st Century Cities? Part 2

Fuller_dome

Yesterday, I posted ten trends from The Futurist magazine Outlook 2010,http://bit.ly/xFR5C which I selected from approximately 80 topics and modified them to apply to cities. The trends were organized into ten domains. I covered five of them in Part I: Environmental, Government, Habitats, Health and Medicine, and Information Society.http://bit.ly/w1po5

 

Today, I look at the other four domains. (One area in Outlook 2010, “Business”, didn’t cover any issues with distinct implications for cities, as strange as that may seem.)

 

Lifting ideas from The Futurists’ prognostications and modifying them for 21st century communities, here are ten forecasts that will shape cities. I added comments in italics.

 

Lifestyles and Values

1.      Transit Oriented Cities. While 7 out of 8 Americans own cars today, only two-thirds will own cars in coming decades. We already see car sharing http://bit.ly/2gUsnk, more bikes and a strong push for public transit. The biggest change over time will be in denser, mixed used communities, based on infill and adaptive reuse to retrofit areas and for new developments.

2.      Active Older Population. The oldest segment, Centenarians, is also the fastest growing and will double. Furthermore, this group along with people over 70 is healthier, more active and has more resources. They will demand buildings and public spaces that accommodate older bodies and activities and experiences that cater to their needs.

3.      Virtual Reality as Testing Platform. While The Futurist listed VR as an area to expand research on ethics and moral dilemmas, I think that that we will also see the AEC professions, government agencies and private developers test development ideas via virtual environments. Primitive technology at this time, it may soon be a mandatory means of sharing development plans. Design professionals always wanted more public participation – be careful what you wish for! It could be a tidal wave.

Science and Technology

4.      Brain-to-Brain Telepathy. Or brain-to-thing messages. For example, we can think our house warm, lights on, windows closed, or oven cooking. Particularly useful for people with health problems such as dementia or physical disabilities.http://bit.ly/4uVs39 The twitter house experiment demonstrates the possibilities.http://bit.ly/dFIaW

5.      3D Prototype Printing. These printers which are now used for fabricating manufactured parts and making architectural models will enable people to print objects ranging from building parts to containers to furniture.http://bit.ly/8p5zs Distribution, shopping patterns and object design will change as a result.

Work and Careers

6.      Growing Workforce; Shrinking Talent Pool. Financial concerns and healthy aging may add to the workforce with delayed or partial retirement. Yet a shortage of technology workers is looming. Workplaces would need to accommodate an older workforce, and public transit and nearby services become even more important. A countertrend is increased robotics which could reduce available jobs. Furthermore, education needs a full re-vamping, integrated into all levels of activity from personal finance to upgrading our employment potential.http://bit.ly/4fGV4D

7.      Terrorism Thwarted. Jihadist rehabilitations programs sponsored by Saudi Arabia, Singapore, and others may shrink global terrorism. To me, that sounds as amazing as a cure for cancer! However, perceived problems can still change behavior and people may seek protection with gated communities, secure buildings, and fortified corporate and government facilities.

8.      China Largest Economy by 2025. China will shift to consumer driven while the US slips from the top 20 countries in GDP per capita. In addition to being a location for possible development projects, China will exert cultural influence in design, innovation, and education that will influence cities and architecture globally.

World Affairs

9.      Post-Peak Oil Era. While developed countries will shift to alternative energy sources, nations such as Saudi Arabia will be faced with high unemployment, increased poverty, and slums. These countries may become more open or more insular.

10.     Information Warfare. Security of infrastructure from energy to transportation will become increasingly troublesome. We may find centralized solutions and ubiquitous rfid “smart” technologies can create too many weaknesses. In fact, data security could cause more “off-grid” behavior unless absolutely necessary, which would change internet dependent entertainment, communications, education, and work habits. A walk in the park may find a new generation of enthusiasts.

Adding yesterday’s list, that’s twenty images of the future that will change the way we use and build cities:

Colorful Solar Energy                      Transit Oriented Cities

Flooded Coastal Cities                   Active Older Population

Local Fragmentation                       Virtual Reality as Testing Platform

China’s Ascent                                  Brain-to-Brain Telepathy

Healthy Cities                                   3D Prototype Printing

Car-Free Cities                                  Growing Workforce; Shrinking Talent Pool

Suburban Woes                               Terrorism Thwarted

Sensors and Nano-technology     China Largest Economy by 2025

Augmented Reality                          Post Peak Oil Era

Telecommuting                                Information Warfare

 

However, the list is far from complete in defining tomorrow’s cities – not that The Futurist made any bones about it being a comprehensive survey, and they did not focus on cities in particular.

In fact, the lack of attention to the built environment struck me as a complete oversight, and inspired me to write these two articles. Cities are ascending, we are an urbanized planet for the first time in history. Surely that deserves our attention in 2010.

What’s missing? Off the top of my head: megacities, slums, robotics, geo-engineering, smart infrastructure, diffused energy sources, tribal communities, prefabrication, nanotech, and urban farming, just to name a few.

Many other critical trends will shape 21st century cities, which warrants another post – big ideas looming outside the scope of Outlook 2010.

In the meantime, what do you think of the 20 trends from The Futurist? Are any more critical, exciting, or terrifying? And what do you think might be missing?

 

Image: Buckminster Fuller: Dome over Manhattan, 1960, Department of Special Collections, Stanford University Libraries, Estate of R. Buckminster Fuller